

However, I don’t think the removal of time limits broke the most recent installment. It also reminds me of old FMV games that relied on a clock, like Night Trap. It gives the games a desperate panic-inducing feel that helps immerse you in the experience of surviving a zombie outbreak. I linked an entire article I wrote about it earlier in this piece. Again, I love the time limit in Dead Rising. The biggest design change to Dead Rising 4 was the heavy reduction of the time mechanic. He brings some good energy to the role, even though the change of casting was considered a mistake by some.

He’s older in Dead Rising 4, and more snarky, and now voiced by film and TV actor Ty Olsson. It still features stalwart off-and-on-again protagonist Frank West, a cynical journalist who is really good at killing zombies. Challenging bosses with weird backstories, a quirky sense of humor, and the thrill of trying new weapons propel you through the multiple playthroughs required to see everything.ĭead Rising 4 mixed things up a little bit. Time is always ticking along, and the story advances whether you make it to where you’re supposed to be or you don’t. Most of the games also make wonderf ul use of time, unlike nearly every other game set in a large world. You have just your wits, a pile of weapons made from everyday objects, and your ever-growing skill tree at your disposal. It casts you as a man of action surrounded by the undead. Dead Rising is a large-scale single-player-centric open world game. It’s a phenomenal zombie action open world franchise, with a design that was a bit ahead of market norms.
